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Old Brick Wall (Substance Designer Material)

I decided it's time I practiced and improved my skills in Substance Designer, which I previously didn't use very often. So after experimenting with different materials and methods, here's a procedural and customizable material created in Substance Designer of an old brick wall with different variations, including wooden windows with mashrabiya-style patterns, an old wooden door, and Kufic tile calligraphy art.
Rendered in Marmoset Toolbag using tessellation and displacement on low-poly flat surfaces.

The bricks of each variation are positioned a bit differently in order to break visual patterns when placed on a large surface, but they are still seamlessly tiled, as the bricks match on the edges of the texture maps.

The bricks of each variation are positioned a bit differently in order to break visual patterns when placed on a large surface, but they are still seamlessly tiled, as the bricks match on the edges of the texture maps.

An extra improvised version I used as floor tiles, created by just changing the base shape of the bricks at the start of the Substance graph

An extra improvised version I used as floor tiles, created by just changing the base shape of the bricks at the start of the Substance graph

Small window version: Base color, height/displacement, normal, roughness, AO, and emissive

Small window version: Base color, height/displacement, normal, roughness, AO, and emissive

Large Window v2

Large Window v2